

I pause and go into the weapon select screen so I can hit him with the spinning blade the moment I am allowed to shoot. I am staying kind of far away from him because when he uses a dash punch he goes slightly faster than X can dash. I got kind of lucky because he never used his beam shot while in the Goliath (the beam shot makes him invincible). I took damage because I was being stupid with weapon switching. It is probably possible to shortcut a part of the elevator section in Doppler stage 2 without the dash boots, but I have no idea how and it would be insanely hard to do so. You don't need to tell me the reason why I got hit, I already know what I did to screw up. For some reason that stupid wall still owns me in Doppler stage 1, I have no idea why I always screw up so badly on that wall. If you're wondering why I'm jumping off the walls like an idiot during the two elevator sections (Gravity Beetle and Blast Hornet stages) it's because climbing up those areas with dash jumps off the wall is possible, just ridiculously hard.

In the end of Volt Catfish's stage I am taking hits because it is too much of a pain to dodge everything, plus dodging everything would involve waiting. The Tunnel Rhino miniboss was kind of a crap fight, the reason why I'm not shooting it more often is because I was too close to the wall when it charged, causing me to get stunned. I take no damage in Blizzard Buffalo's stage and Crush Crawfish's stage =D Overall my play was really good throughout and there really isn't much to comment on, considering I covered a lot in my last run, but there are a few key areas I want to have a say in. All the weapons come at the right time, meaning there aren't many areas I stop and slow down. This route just works really well in general. I am used to the route, meaning I don't have to make many changes and it is already optimized.Ģ. I take the exact same stage order as my any% run (except I don't kill Vile) for two reasons:ġ. If you look at this run closely you will probably notice that the play in this run is cleaner than my any% run with some optimizations and less mistakes, I will improve my any% run sometime, but not right now, if you haven't noticed I have played this game a lot =P. Available in 3 versions: low quality, normal quality, and 60fps high quality. Single-segment speed run of Mega Man X3 collecting no items, done on January 15 2005.
